
Control Learning Experiences and Assess Learning
This application was designed with learning at the forefront. Educators can control student's experiences using AR technology, enhance experiences through storytelling case studies, and gain insight into students' progress through informal assessments and evaluations.

Choose case studies that reflect real neurological concerns, such as TBI, stroke, drug overdose, and post-op. Components of digital storytelling help to engage and prepare the student for the AR simulation.



Each case study has its own markers to use on the manikin. Scanning the markers with the camera viewer on the tablet brings the manikin to life through Augmented Reality.
A 3D animated model replaces the manikin's rigid face with a life-like face, showing signs of skin wounds, abrasions, facial paralysis, speech issues, eye issues and more.
Group users into classes and assign classes different case studies. Keep track of their individual progress.

Students complete a report after each assessment experience. Assess your student's understanding of the neurological symptoms. Give feedback where needed.



